Inkline
Tap to jump. Fake gates = don't jump. Real gates = jump late for combo.
Score: 0
Combo: x1
Phase: I
Best: 0
Tap Start. One mistake ends the run.
■ Dashed = fake gate → stay grounded.
■ Solid = real gate → jump (late = more points).
Coyote time: you have ~120ms after leaving ground to still jump.