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Inkline

Tap to jump. Fake gates = don't jump. Real gates = jump late for combo.

Score: 0 Combo: x1 Phase: I Best: 0

Tap Start. One mistake ends the run.

⏱ Contract Mode (30s)

■ Dashed = fake gate → stay grounded.
■ Solid = real gate → jump (late = more points).
Coyote time: you have ~120ms after leaving ground to still jump.